I finally made the very first NPC wallpaper. It’s of Chloe and Bink at their computer, playing World of Warcraft intensely. Do YOU want to stare intensely at these cats as they grace the screen of your choice? Then head on over to the Wallpaper page, donate a buck, and download the jpeg in all kinds of screen resolutions. Then get to staring, and playing, intensely!
Do YOU Authenticate?
By maryvarn on February 25th, 2010Posted In: NPC Blog, Polls, Video Games, World of Warcraft
A recent NPC comic, The Protector, brought up the subject of account authentication, and several people left comments about their own authenticator experience. I want to hear more, so I figured, poll time!
I didn’t get an authenticator until this winter. Up until December I played WoW exclusively on a Mac, so I was living in my “lalalala, I don’t have to worry about security (as much)” bubble. But then I got a Windows laptop and the Core Hound Pup was released as a promo available exclusively for authenticator users. I have an iPhone, and I’m a sucker for pets, so it was an easy decision. Why not? I admit that the act of authenticating each time puts an extra step between me and my game. I always feel I have to rush to enter the current number before it disappears. But I have peace of mind, my guild doesn’t have to worry about me getting hacked and raiding their bank, and I have pretty sweet pet to add to my collection. If Blizzard is really concerned about security, I think they should put the USB dongle authenticators in every Cataclysm box.
Edit: A commenter pointed out that the Blizzard authenticators aren’t USB dongles, nor do they connect to your computer at all. They’re just small devices that you can attach to your key chain. Not sure why I was under the impression they were USB…still living in my “lalalala” iPhone/mac world I guess.
WoW players: Do you authenticate your account?
- Yes, since BEFORE the promotional pet. (43%, 206 Votes)
- Yes. The promotional pet convinced me! (22%, 104 Votes)
- No, and I have no plans to. (18%, 87 Votes)
- Not yet, but I’ve been meaning to. (17%, 80 Votes)
Total Voters: 477
NPChloe is the weekly inward musings of one pensive and game-loving feline, Chloe. The words and art below have been ripped directly from her diary and spread out on the internets here for all to see.
After watching Bye Bye Birdie I craved more musical awesomeness. It seemed like a natural progression to move on to the 1978 hit musical Grease with John Travolta and Olivia Newton John. I think I prefer the wholesome nature of Ann Margret’s Kim McAfee to Sandy Olsson, but I found the songs in Grease to be catchier. I’m still cooing and bopping my head around, even as I play World of Warcraft. The end is fun, but I really don’t approve of Sandy’s choice to smoke. Maybe they didn’t realize how unhealthy it was back then? At least she puts it out toward the beginning of the number. Anyway, of course I couldn’t resist sketching myself as her. I can’t really pull off sexy though. I could sketch myself with a more cinched waist, but that would be dishonest.
First Impressions: Mass Effect 2
By maryvarn on February 23rd, 2010Posted In: First Impressions, NPC Blog
First Impressions is a regular feature in which Mary shares her -surprise! – first impressions of a game she’s been playing while she should have been making comics.
The short version of my first impressions of Mass Effect are as follows:
OMG I LOVE THIS GAME! OMG OMG OMG.
Ok, ok. Here’s a slightly longer version.
I’m playing this first-person-shooter RPG on the Xbox, because John had already bought it and he’s a console guy. While I would probably prefer the controls on the PC version, I have to say that this game looks fantastic on our big screen HDTV.
After a stirring intro, I created my character – my own personal variation on Commander Shepard. You can import your character from the previous version of the game, but I never played it. I probably should. I chose Engineer for my class (you thought I’d go with Infiltrator, didn’t you?), Spacer for my pre-service history, and War Hero for my psychological profile. The visual character customization isn’t amazing, but it’s nice and about on par with the options available in contemporary games. I always appreciate when developers make a female version available, especially when it means recording another voice for a very talkative game. My only gripe is the eyelashes. This lady wears a LOT of mascara, and there’s no getting rid of it. Oh well, *shrug, move on.
My first time in combat with a fellow squad member was a sad affair. I took forever trying to figure out the stupid power wheel controls on the Xbox, especially when it came to ordering my friendly squad mate, Jacob, to use his special ability on the infinite number of mechs unloading on us. I call the power wheel “stupid,” but I’m getting used to it now. It’s actually kind of an elegant solution, which I admit now that I get it. Still, I’d probably prefer the PC controls. And I’m not alone on that – a friend from our D&D group bought the collector’s edition for the Xbox and hated the controls so much that he gave it away and bought it again – collector’s edition and all, for the PC. And he’s very happy he did. I’m also not too keen on the slowness of turning on the Xbox and suspect that I could do a much quicker mouse turn on the PC.
So once I got the controls down I really enjoyed the gameplay. It’s not insanely hard, but a good challenge, and my squad seems to have good AI and really helps me. The squad and sci-fi aspect definitely got me thinking about comparisons to Star Trek Online. Of course there’s no space battle in this (arguably the best part of STO), but in both games you control a team that has good AI, while you retain the ability to exercise control and skill customization over them. The combat is primarily that of a first person shooter, and the power wheel can be brought up at any time, pausing the action, to select and use a special ability that’s appropriate for the enemy. You can also map abilities to controls if you don’t want to bring up the power wheel all the time.
This game has a lot of story and talking, which normally might turn me off. But here it’s fantastic. The story that unfolds is interesting, the universe is rich and populated with intriguing characters, and the design is sci-fi-beautiful. The voice acting and animation are superb. I’m faced with choices every time I talk to someone, and those choices affect how the story plays out and how good or evil my character becomes. I have missions and “assignments,” which appear to be side quests much like the ones I’ve done countless times in villages in the Zelda universe. Somebody needs help with something, and I go help them. But then, I’m trying to play a good, or “Paragon” character. I suppose I’d be less helpful if I went Renegade. The difference here, besides the complete change of setting and mood, is that for the most part, I can’t repeat encounters I have with the NPCs. The decisions I made when talking to them stick.
I completely geeked out when I got to my ship. My very own starship! It’s beautiful and fully equipped. I just want to hang out in it. It makes me really hope that STO will implement the ability to walk around your bridge and ship interior. There’s nothing that could make the sci-fi dork in me squee louder.
Mass Effect 2 was developed by Bioware and released January 26, 2010 by EA. It can be purchased for the Xbox 360 and PC for around $50.
A Note about Saturday Sketch Dump
By maryvarn on February 20th, 2010Posted In: NPC Blog, Saturday Sketch Dump
I’m changing up how I post sketches. In short, it’s going to be MORE AWESOME.
Instead of dumping them here on Saturdays, I’m posting a link to the sketch in the comic’s blog post. (Click on the comic’s title or the comments button if you’re on the home page to see this link for the latest comic.)
I did it retroactively this week, but from now on I’ll post the sketches the same time I post the comics. This way each comic is attached to each sketch. Maybe eventually I’ll go back and do it for old comics if there’s interest…
If I have any commentary on the art then I’ll probably put that under the sketch. But I usually don’t have anything to say about it.
So no more Saturday Sketch Dump! I hope this makes things a little more efficient. If you care about seeing the sketches, then you can easily find them attached to their comics. And if you don’t, well, no more Saturday Sketch Dump Blog post for you to skip over. ![]()
Here are the links to last week’s sketches: The Exchange, Trekkie Exposed, and The Big Switch.










