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	<title>Comments on: Blizzard Introduces $10 Tradable Pet</title>
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	<link>http://www.npccomic.com/2011/10/10/blizzard-introduces-10-tradable-pet/</link>
	<description>A comic about two blue cats who play World of Warcraft, and their gamer human. Written and drawn by Mary Varn.</description>
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		<title>By: Sazasmash</title>
		<link>http://www.npccomic.com/2011/10/10/blizzard-introduces-10-tradable-pet/comment-page-1/#comment-13787</link>
		<dc:creator>Sazasmash</dc:creator>
		<pubDate>Wed, 02 Nov 2011 03:57:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.npccomic.com/?p=3667#comment-13787</guid>
		<description><![CDATA[The issue of MMOs rewarding pure time is one I think is being interesting explored by the upcoming Guild Wars 2.

From reading what they have about gameplay out, it is more of an RPG where your choices as your character effect how you play the game to broaden the experience on of well... the game experience on multiple toons. Effectiveness of armor has a hard cap easily reachable after max level, and any stats from one gear piece and be removed and place on another, giving choice based on solely looks.

The combat itself places importance on positioning (if an elementalist puts a wall of fire on the ground, you probably want to stand behind it to light all your projectile attacks on fire before they reach their targets!) and dodging. The MMO trilogy of tank, healer, dps is gone, you can chose dps in 8 different flavors and you get out of the way and heal yourself (or even use abilities that spread to your allies for a diminished effect on yourself if you are the kind of person that doesn&#039;t... you know, normally play a for yourself only rogue-type like me :P).

I&#039;m a hard core WoW lover for a very long time (my first and only tattoo is a horde symbol hehe), but the grind of the MMO is one of many reasons I&#039;m excited about Guild Wars 2&#039;s take on a RPGMMO.]]></description>
		<content:encoded><![CDATA[<p>The issue of MMOs rewarding pure time is one I think is being interesting explored by the upcoming Guild Wars 2.</p>
<p>From reading what they have about gameplay out, it is more of an RPG where your choices as your character effect how you play the game to broaden the experience on of well&#8230; the game experience on multiple toons. Effectiveness of armor has a hard cap easily reachable after max level, and any stats from one gear piece and be removed and place on another, giving choice based on solely looks.</p>
<p>The combat itself places importance on positioning (if an elementalist puts a wall of fire on the ground, you probably want to stand behind it to light all your projectile attacks on fire before they reach their targets!) and dodging. The MMO trilogy of tank, healer, dps is gone, you can chose dps in 8 different flavors and you get out of the way and heal yourself (or even use abilities that spread to your allies for a diminished effect on yourself if you are the kind of person that doesn&#8217;t&#8230; you know, normally play a for yourself only rogue-type like me <img src='http://www.npccomic.com/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' /> ).</p>
<p>I&#8217;m a hard core WoW lover for a very long time (my first and only tattoo is a horde symbol hehe), but the grind of the MMO is one of many reasons I&#8217;m excited about Guild Wars 2&#8242;s take on a RPGMMO.</p>
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	<item>
		<title>By: Mr.Mighty</title>
		<link>http://www.npccomic.com/2011/10/10/blizzard-introduces-10-tradable-pet/comment-page-1/#comment-13669</link>
		<dc:creator>Mr.Mighty</dc:creator>
		<pubDate>Wed, 19 Oct 2011 14:56:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.npccomic.com/?p=3667#comment-13669</guid>
		<description><![CDATA[I think the biggest issue is that Blizzard has been trying to fight gold selling since day 1, yet it&#039;s still a huge problem, and the theft of accounts is much worse than having players run around and actually collect gold.

Having decided that they can&#039;t stop it directly, this is an experiment to see if they can attack the problem another way.  I&#039;d be happier if the proceeds went to charity, but that might skew the result by encouraging people to buy more than they might otherwise.

It&#039;s an interesting experiment, and I&#039;m curious to see how it turns out.]]></description>
		<content:encoded><![CDATA[<p>I think the biggest issue is that Blizzard has been trying to fight gold selling since day 1, yet it&#8217;s still a huge problem, and the theft of accounts is much worse than having players run around and actually collect gold.</p>
<p>Having decided that they can&#8217;t stop it directly, this is an experiment to see if they can attack the problem another way.  I&#8217;d be happier if the proceeds went to charity, but that might skew the result by encouraging people to buy more than they might otherwise.</p>
<p>It&#8217;s an interesting experiment, and I&#8217;m curious to see how it turns out.</p>
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		<title>By: TehDruid</title>
		<link>http://www.npccomic.com/2011/10/10/blizzard-introduces-10-tradable-pet/comment-page-1/#comment-13663</link>
		<dc:creator>TehDruid</dc:creator>
		<pubDate>Wed, 19 Oct 2011 09:29:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.npccomic.com/?p=3667#comment-13663</guid>
		<description><![CDATA[I quit playing a month ago because of gold farmers. I have been playing since about a month or two after TBC came out and it has just been going downhill since. All the old raiders and pvpers that I used to know, the ones that played the game for fun and didn&#039;t nerd rage when we wiped on a boss, have all quit or are hiding. Now the trade chat is mostly made up of trolls and gold spammers, least on the server(s) I was on, a pvp and pve(non-rp) server. On the note about the pets, ya, complete waste of money. I can understand if the money is going to a good cause and the pet is sent to each toon, but $10 per toon? that is complete bull, especially considering I have five 85s, a couple random lvls and a bank toon.]]></description>
		<content:encoded><![CDATA[<p>I quit playing a month ago because of gold farmers. I have been playing since about a month or two after TBC came out and it has just been going downhill since. All the old raiders and pvpers that I used to know, the ones that played the game for fun and didn&#8217;t nerd rage when we wiped on a boss, have all quit or are hiding. Now the trade chat is mostly made up of trolls and gold spammers, least on the server(s) I was on, a pvp and pve(non-rp) server. On the note about the pets, ya, complete waste of money. I can understand if the money is going to a good cause and the pet is sent to each toon, but $10 per toon? that is complete bull, especially considering I have five 85s, a couple random lvls and a bank toon.</p>
]]></content:encoded>
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		<title>By: JJbro</title>
		<link>http://www.npccomic.com/2011/10/10/blizzard-introduces-10-tradable-pet/comment-page-1/#comment-13648</link>
		<dc:creator>JJbro</dc:creator>
		<pubDate>Mon, 17 Oct 2011 15:10:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.npccomic.com/?p=3667#comment-13648</guid>
		<description><![CDATA[This is an easy opportunity to make lots of gold for basically no work. I wouldn&#039;t, however, compare this completely to the usual gold farming. Blizzard doesn&#039;t want other non-official sites to make money off of their product, but Blizzard can do whatever. That being said, this may actually discourage those annoying gold farming whispers by allowing Blizzard to control the &quot;gold farming market.&quot; Another thing to consider is that the game has been getting easier since the good ol days. Raids are far easier, making gold in game is waaaay easier with daily quests, leveling is easier (both with the amount of experience for each level being nerfed and with BOA gear). This is just another way to make the game easier. 

Cool pet though :)]]></description>
		<content:encoded><![CDATA[<p>This is an easy opportunity to make lots of gold for basically no work. I wouldn&#8217;t, however, compare this completely to the usual gold farming. Blizzard doesn&#8217;t want other non-official sites to make money off of their product, but Blizzard can do whatever. That being said, this may actually discourage those annoying gold farming whispers by allowing Blizzard to control the &#8220;gold farming market.&#8221; Another thing to consider is that the game has been getting easier since the good ol days. Raids are far easier, making gold in game is waaaay easier with daily quests, leveling is easier (both with the amount of experience for each level being nerfed and with BOA gear). This is just another way to make the game easier. </p>
<p>Cool pet though <img src='http://www.npccomic.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>By: rjs130</title>
		<link>http://www.npccomic.com/2011/10/10/blizzard-introduces-10-tradable-pet/comment-page-1/#comment-13637</link>
		<dc:creator>rjs130</dc:creator>
		<pubDate>Sun, 16 Oct 2011 05:19:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.npccomic.com/?p=3667#comment-13637</guid>
		<description><![CDATA[I play on a role play server, so the economy is a bit crazy. Difficult to find/craft items that may be of little use go for hundreds or thousands of gold because they have a unique look. Whatever in game price you see this pet for on a normal server auction house you can add one or two more zeros to the end for the price on a role play server. 

I agree that this is Blizzard&#039;s way of easing into the gold business. Maybe we&#039;ll be able to add pretty collars to our mounts or let hunters dye their pets&#039; fur/feathers/whatever with one time use scrolls. I&#039;m all for it. I don&#039;t think we&#039;ll ever see Blizzard openly sell gold or give us many more items like this pet. It&#039;s one thing to spread out the gold that&#039;s already in the game. If the game gets flooded with gold then the prices will jump. Or maybe they won&#039;t. I&#039;m sure Blizzard has it under control. On a side note, the pet looks cute. :)]]></description>
		<content:encoded><![CDATA[<p>I play on a role play server, so the economy is a bit crazy. Difficult to find/craft items that may be of little use go for hundreds or thousands of gold because they have a unique look. Whatever in game price you see this pet for on a normal server auction house you can add one or two more zeros to the end for the price on a role play server. </p>
<p>I agree that this is Blizzard&#8217;s way of easing into the gold business. Maybe we&#8217;ll be able to add pretty collars to our mounts or let hunters dye their pets&#8217; fur/feathers/whatever with one time use scrolls. I&#8217;m all for it. I don&#8217;t think we&#8217;ll ever see Blizzard openly sell gold or give us many more items like this pet. It&#8217;s one thing to spread out the gold that&#8217;s already in the game. If the game gets flooded with gold then the prices will jump. Or maybe they won&#8217;t. I&#8217;m sure Blizzard has it under control. On a side note, the pet looks cute. <img src='http://www.npccomic.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
]]></content:encoded>
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	<item>
		<title>By: hmoulding</title>
		<link>http://www.npccomic.com/2011/10/10/blizzard-introduces-10-tradable-pet/comment-page-1/#comment-13616</link>
		<dc:creator>hmoulding</dc:creator>
		<pubDate>Wed, 12 Oct 2011 21:42:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.npccomic.com/?p=3667#comment-13616</guid>
		<description><![CDATA[What if games were set up so that a given player&#039;s perception of *other* players is adjusted to match their own level? So a level 70 paladin fighting alongside a level 1 rogue would actually see a level 70 rogue. Where the level 70 character&#039;s player is slaying dragons, the n00b with the level 1 rogue would see himself fighting alongside a level 1 paladin, bumping off evil bunnies.

That would even things out, right? 

Of course, from the perspective of the game company, that&#039;s a terrible idea. If they can convince people to spend more money, that&#039;s a Good Thing. The only reason why they object to gold farming is because they don&#039;t get a cut of the action.]]></description>
		<content:encoded><![CDATA[<p>What if games were set up so that a given player&#8217;s perception of *other* players is adjusted to match their own level? So a level 70 paladin fighting alongside a level 1 rogue would actually see a level 70 rogue. Where the level 70 character&#8217;s player is slaying dragons, the n00b with the level 1 rogue would see himself fighting alongside a level 1 paladin, bumping off evil bunnies.</p>
<p>That would even things out, right? </p>
<p>Of course, from the perspective of the game company, that&#8217;s a terrible idea. If they can convince people to spend more money, that&#8217;s a Good Thing. The only reason why they object to gold farming is because they don&#8217;t get a cut of the action.</p>
]]></content:encoded>
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	<item>
		<title>By: justme</title>
		<link>http://www.npccomic.com/2011/10/10/blizzard-introduces-10-tradable-pet/comment-page-1/#comment-13614</link>
		<dc:creator>justme</dc:creator>
		<pubDate>Wed, 12 Oct 2011 17:18:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.npccomic.com/?p=3667#comment-13614</guid>
		<description><![CDATA[Kojak,

Actually, one important point that Blizzard mentioned is that this item creates no new gold.  It only redistributes it.]]></description>
		<content:encoded><![CDATA[<p>Kojak,</p>
<p>Actually, one important point that Blizzard mentioned is that this item creates no new gold.  It only redistributes it.</p>
]]></content:encoded>
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	<item>
		<title>By: Kojak</title>
		<link>http://www.npccomic.com/2011/10/10/blizzard-introduces-10-tradable-pet/comment-page-1/#comment-13613</link>
		<dc:creator>Kojak</dc:creator>
		<pubDate>Wed, 12 Oct 2011 12:40:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.npccomic.com/?p=3667#comment-13613</guid>
		<description><![CDATA[Knowing how these kind of things work, I&#039;ve always been rather puzzled why Blizzard never just puts a ATM in game or whatever. They can create gold out of thin air, no need to hack any accounts or farm endlessly for stuff to sell. Having been a wizard back in LPMud days (early 90&#039;s equivalent to a WoW GM, just on a MUCH smaller scale), currency is just an item. It would be childs play for Blizzard to undercut every single gold seller out there. However, I have no idea what the communities response to that would be. Personally, I wouldn&#039;t care.

However, having gold does give you an edge in game. There are lots of armor/weapons I&#039;d love to get off the AH to give to various alts, but don&#039;t have the gold to spare. With that time is money creed, is there really a difference between farming the mats for something you want crafted, and just buying it with cold hard cash? 

I think whatever direction Blizzard takes is probably going to determine the path other developers take with their online transactions. It&#039;s been interesting seeing where this free to play model is going, and Diablo III&#039;s real currency AH will be an interesting experiment.]]></description>
		<content:encoded><![CDATA[<p>Knowing how these kind of things work, I&#8217;ve always been rather puzzled why Blizzard never just puts a ATM in game or whatever. They can create gold out of thin air, no need to hack any accounts or farm endlessly for stuff to sell. Having been a wizard back in LPMud days (early 90&#8242;s equivalent to a WoW GM, just on a MUCH smaller scale), currency is just an item. It would be childs play for Blizzard to undercut every single gold seller out there. However, I have no idea what the communities response to that would be. Personally, I wouldn&#8217;t care.</p>
<p>However, having gold does give you an edge in game. There are lots of armor/weapons I&#8217;d love to get off the AH to give to various alts, but don&#8217;t have the gold to spare. With that time is money creed, is there really a difference between farming the mats for something you want crafted, and just buying it with cold hard cash? </p>
<p>I think whatever direction Blizzard takes is probably going to determine the path other developers take with their online transactions. It&#8217;s been interesting seeing where this free to play model is going, and Diablo III&#8217;s real currency AH will be an interesting experiment.</p>
]]></content:encoded>
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	<item>
		<title>By: Koatanga</title>
		<link>http://www.npccomic.com/2011/10/10/blizzard-introduces-10-tradable-pet/comment-page-1/#comment-13608</link>
		<dc:creator>Koatanga</dc:creator>
		<pubDate>Tue, 11 Oct 2011 19:26:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.npccomic.com/?p=3667#comment-13608</guid>
		<description><![CDATA[In a word?

GDKP.

Gold can get you whatever you want.]]></description>
		<content:encoded><![CDATA[<p>In a word?</p>
<p>GDKP.</p>
<p>Gold can get you whatever you want.</p>
]]></content:encoded>
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	<item>
		<title>By: Miranias</title>
		<link>http://www.npccomic.com/2011/10/10/blizzard-introduces-10-tradable-pet/comment-page-1/#comment-13607</link>
		<dc:creator>Miranias</dc:creator>
		<pubDate>Tue, 11 Oct 2011 15:47:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.npccomic.com/?p=3667#comment-13607</guid>
		<description><![CDATA[Okay, so really, I agree with Phil. Frankly, all this going on with the pet being $10 vs the charity pets is really kind of sad. (Not to mention the pet&#039;s not even that great looking...kinda borderline ugly imo) I agree that this could definately cause issues with ingame economy and think about it, it&#039;s an easy way to farm gold. $10 for the pet, sell it on the ah quick for about 50k gold, turn around charge $20 or more for that 50k (IT&#039;S ON SALE! :D) and you got a $10+ dollar profit per pet. I know on Tanaris server, everything&#039;s inflated all to hell, so you can imagine what this pet is going to be worth there. Anyways. End of Story, Blizz should have stuck with the charity basis, they would have made more and their player base would feel better about buying it.]]></description>
		<content:encoded><![CDATA[<p>Okay, so really, I agree with Phil. Frankly, all this going on with the pet being $10 vs the charity pets is really kind of sad. (Not to mention the pet&#8217;s not even that great looking&#8230;kinda borderline ugly imo) I agree that this could definately cause issues with ingame economy and think about it, it&#8217;s an easy way to farm gold. $10 for the pet, sell it on the ah quick for about 50k gold, turn around charge $20 or more for that 50k (IT&#8217;S ON SALE! <img src='http://www.npccomic.com/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> ) and you got a $10+ dollar profit per pet. I know on Tanaris server, everything&#8217;s inflated all to hell, so you can imagine what this pet is going to be worth there. Anyways. End of Story, Blizz should have stuck with the charity basis, they would have made more and their player base would feel better about buying it.</p>
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