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	<title>Comments on: #0226 Back to the Inn</title>
	<atom:link href="http://www.npccomic.com/2010/10/08/back-to-the-inn/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.npccomic.com/2010/10/08/back-to-the-inn/</link>
	<description>A comic about two blue cats who play World of Warcraft, and their gamer human. Written and drawn by Mary Varn.</description>
	<lastBuildDate>Mon, 17 Jun 2013 17:24:22 +0000</lastBuildDate>
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		<title>By: taijavu</title>
		<link>http://www.npccomic.com/2010/10/08/back-to-the-inn/comment-page-1/#comment-8499</link>
		<dc:creator>taijavu</dc:creator>
		<pubDate>Sun, 10 Oct 2010 21:25:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.npccomic.com/2010/10/08/back-to-the-inn/#comment-8499</guid>
		<description><![CDATA[Snacks are gone game over.. gotta love that.]]></description>
		<content:encoded><![CDATA[<p>Snacks are gone game over.. gotta love that.</p>
]]></content:encoded>
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		<title>By: wdwillis</title>
		<link>http://www.npccomic.com/2010/10/08/back-to-the-inn/comment-page-1/#comment-8497</link>
		<dc:creator>wdwillis</dc:creator>
		<pubDate>Sun, 10 Oct 2010 02:55:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.npccomic.com/2010/10/08/back-to-the-inn/#comment-8497</guid>
		<description><![CDATA[2) apparently someone rolled a 0]]></description>
		<content:encoded><![CDATA[<p>2) apparently someone rolled a 0</p>
]]></content:encoded>
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	<item>
		<title>By: unknownloner</title>
		<link>http://www.npccomic.com/2010/10/08/back-to-the-inn/comment-page-1/#comment-8494</link>
		<dc:creator>unknownloner</dc:creator>
		<pubDate>Sat, 09 Oct 2010 07:24:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.npccomic.com/2010/10/08/back-to-the-inn/#comment-8494</guid>
		<description><![CDATA[how does one fail at searching for hot orc du- oh wait its cause they&#039;re orcs]]></description>
		<content:encoded><![CDATA[<p>how does one fail at searching for hot orc du- oh wait its cause they&#8217;re orcs</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Skiwolf7</title>
		<link>http://www.npccomic.com/2010/10/08/back-to-the-inn/comment-page-1/#comment-8493</link>
		<dc:creator>Skiwolf7</dc:creator>
		<pubDate>Sat, 09 Oct 2010 07:05:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.npccomic.com/2010/10/08/back-to-the-inn/#comment-8493</guid>
		<description><![CDATA[Mike should have let them have fun at the Inn.  It&#039;s easy enough to roleplay and it&#039;s a sure bet the players will run out of money(he can always make them run out of it), which would make them more likely to go adventuring for more gold.  Patience, Mike, patience.]]></description>
		<content:encoded><![CDATA[<p>Mike should have let them have fun at the Inn.  It&#8217;s easy enough to roleplay and it&#8217;s a sure bet the players will run out of money(he can always make them run out of it), which would make them more likely to go adventuring for more gold.  Patience, Mike, patience.</p>
]]></content:encoded>
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	<item>
		<title>By: Zorlond</title>
		<link>http://www.npccomic.com/2010/10/08/back-to-the-inn/comment-page-1/#comment-8492</link>
		<dc:creator>Zorlond</dc:creator>
		<pubDate>Sat, 09 Oct 2010 05:32:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.npccomic.com/2010/10/08/back-to-the-inn/#comment-8492</guid>
		<description><![CDATA[Yes, the GM should have material planned out, dungeons ready, and quests prepared, but the point is, he should hang out a few &#039;hooks&#039; to get the players on the path towards his material (gold and xp is pretty reliable for bait), not simply tell them they&#039;re going that way. And I think it&#039;s less them not wanting to play and more them not wanting to play it -his-way-. It&#039;s a good joke, but I get some extra giggles thinking I&#039;m smacking upside the head with a rolled-up rule erratta sheet like a bad dog. ;)]]></description>
		<content:encoded><![CDATA[<p>Yes, the GM should have material planned out, dungeons ready, and quests prepared, but the point is, he should hang out a few &#8216;hooks&#8217; to get the players on the path towards his material (gold and xp is pretty reliable for bait), not simply tell them they&#8217;re going that way. And I think it&#8217;s less them not wanting to play and more them not wanting to play it -his-way-. It&#8217;s a good joke, but I get some extra giggles thinking I&#8217;m smacking upside the head with a rolled-up rule erratta sheet like a bad dog. <img src='http://www.npccomic.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
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		<title>By: Skorpious</title>
		<link>http://www.npccomic.com/2010/10/08/back-to-the-inn/comment-page-1/#comment-8491</link>
		<dc:creator>Skorpious</dc:creator>
		<pubDate>Sat, 09 Oct 2010 03:04:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.npccomic.com/2010/10/08/back-to-the-inn/#comment-8491</guid>
		<description><![CDATA[Completely off topic- I think Patrick is the only guy I&#039;ve ever seen with JUST a nose ring. Ever other guy I&#039;ve seen with one has so much metal on their face the nose ring seems an afterthought. Go him for having subtle jewelry.]]></description>
		<content:encoded><![CDATA[<p>Completely off topic- I think Patrick is the only guy I&#8217;ve ever seen with JUST a nose ring. Ever other guy I&#8217;ve seen with one has so much metal on their face the nose ring seems an afterthought. Go him for having subtle jewelry.</p>
]]></content:encoded>
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	<item>
		<title>By: Skorpious</title>
		<link>http://www.npccomic.com/2010/10/08/back-to-the-inn/comment-page-1/#comment-8490</link>
		<dc:creator>Skorpious</dc:creator>
		<pubDate>Sat, 09 Oct 2010 02:59:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.npccomic.com/2010/10/08/back-to-the-inn/#comment-8490</guid>
		<description><![CDATA[1) DM&#039;s discretion ftw!
2) Danger can happen. 
3) To be fair, that *is* a GM&#039;s job, at least to a point. If you truly are running a sandbox then next time you start are you going to not even describe where they are and just say &quot;Ok what are you doing&quot; ? I mean seriously, yes players have free will but it&#039;s really no fun if you don&#039;t have something for them to do in the game. While I admit he could learn a thing or two about luring players instead of strong-arming, the problem here is not necessarily all his fault (which is really the joke). These people just don&#039;t want to play. So that leaves the REAL question- Will she ever get back into her guild if the game group does not shape up? dun dun DUUUUUUUUUUUUUN]]></description>
		<content:encoded><![CDATA[<p>1) DM&#8217;s discretion ftw!<br />
2) Danger can happen.<br />
3) To be fair, that *is* a GM&#8217;s job, at least to a point. If you truly are running a sandbox then next time you start are you going to not even describe where they are and just say &#8220;Ok what are you doing&#8221; ? I mean seriously, yes players have free will but it&#8217;s really no fun if you don&#8217;t have something for them to do in the game. While I admit he could learn a thing or two about luring players instead of strong-arming, the problem here is not necessarily all his fault (which is really the joke). These people just don&#8217;t want to play. So that leaves the REAL question- Will she ever get back into her guild if the game group does not shape up? dun dun DUUUUUUUUUUUUUN</p>
]]></content:encoded>
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	<item>
		<title>By: Skorpious</title>
		<link>http://www.npccomic.com/2010/10/08/back-to-the-inn/comment-page-1/#comment-8489</link>
		<dc:creator>Skorpious</dc:creator>
		<pubDate>Sat, 09 Oct 2010 02:51:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.npccomic.com/2010/10/08/back-to-the-inn/#comment-8489</guid>
		<description><![CDATA[4.0 has perception and stealth, but not really CHA checks, though as a DM I could see calling for that instead of diplomacy considering their actions, and not really sure why they need to roll anything to buy and chug a beer.]]></description>
		<content:encoded><![CDATA[<p>4.0 has perception and stealth, but not really CHA checks, though as a DM I could see calling for that instead of diplomacy considering their actions, and not really sure why they need to roll anything to buy and chug a beer.</p>
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	<item>
		<title>By: Skorpious</title>
		<link>http://www.npccomic.com/2010/10/08/back-to-the-inn/comment-page-1/#comment-8488</link>
		<dc:creator>Skorpious</dc:creator>
		<pubDate>Sat, 09 Oct 2010 02:47:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.npccomic.com/2010/10/08/back-to-the-inn/#comment-8488</guid>
		<description><![CDATA[If you Search google for &quot;gurps rules&quot; it looks like the first link is a free download of GURPS Lite, a 32 page basic rule set for you. As a Dm it is fairly important you have at least a passing grasp of rules unless you all really plan to go diceless and free-style it. My understand of GURPS, as I have never played it, is that it&#039;s appeal lies in a literally limitless number of settings and mods you can run. I&#039;ve also heard a lot of the rules are somewhat convoluted and hard to figure because of the vast number of different settings a certain set of rules has to work for.
Almost as important as the rules, though, is to know your players. The suggestion of trying some small tests is a very good one. Another thing to remember is that most players, especially new ones, will act a great deal as you would expect them to from their day-to-day personality. EG- If you have a friend who is an ardent rule follower or generous, they are likely to be easy to lure in with a noble quest. If they&#039;re a party-er or drinker, ect You&#039;re more likely to get them going with a good inn scenes and a lot of action(same goes for a lot of FPS players). Someone whom you know to be a bit shady at times might enjoy a bit of stealthy, high risk-high profit fun. 
In the end, learn to rely on your creativity. GMing is a really great outlet for storytelling. The Story and fun whould always trump rules. Hope these were good tips, good luck Dming!]]></description>
		<content:encoded><![CDATA[<p>If you Search google for &#8220;gurps rules&#8221; it looks like the first link is a free download of GURPS Lite, a 32 page basic rule set for you. As a Dm it is fairly important you have at least a passing grasp of rules unless you all really plan to go diceless and free-style it. My understand of GURPS, as I have never played it, is that it&#8217;s appeal lies in a literally limitless number of settings and mods you can run. I&#8217;ve also heard a lot of the rules are somewhat convoluted and hard to figure because of the vast number of different settings a certain set of rules has to work for.<br />
Almost as important as the rules, though, is to know your players. The suggestion of trying some small tests is a very good one. Another thing to remember is that most players, especially new ones, will act a great deal as you would expect them to from their day-to-day personality. EG- If you have a friend who is an ardent rule follower or generous, they are likely to be easy to lure in with a noble quest. If they&#8217;re a party-er or drinker, ect You&#8217;re more likely to get them going with a good inn scenes and a lot of action(same goes for a lot of FPS players). Someone whom you know to be a bit shady at times might enjoy a bit of stealthy, high risk-high profit fun.<br />
In the end, learn to rely on your creativity. GMing is a really great outlet for storytelling. The Story and fun whould always trump rules. Hope these were good tips, good luck Dming!</p>
]]></content:encoded>
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	<item>
		<title>By: Cynra</title>
		<link>http://www.npccomic.com/2010/10/08/back-to-the-inn/comment-page-1/#comment-8487</link>
		<dc:creator>Cynra</dc:creator>
		<pubDate>Fri, 08 Oct 2010 22:14:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.npccomic.com/2010/10/08/back-to-the-inn/#comment-8487</guid>
		<description><![CDATA[GURPS?  We used to play a couple of those back in the day.  GURPS is fairly unique in that it provides universal tools and rules that can be utilized in a variety of different universes while giving the players the flexibility to customize the environment.  There are futuristic universes, fantasy-based ones, and basically anything you can imagine -- including, as I recall, one alternate reality where the known world ended due to Y2K.

The first thing you&#039;ll want is to determine what kind of setting you&#039;d like to explore.  As noted, GURPS is fairly flexible and the rules can be applied to almost anything you can imagine.  Getting your hands on the player/dungeon master guides will help you get a firm grasp on what is expected of you and how you can mold everything into what you want.

The internet is a phenomenal resource when you&#039;re looking for ideas.  I rather like the &lt;a href=&quot;http://www.dandwiki.com/wiki/100_Adventure_Ideas_(3.5e_Other)&quot; rel=&quot;nofollow&quot;&gt;100 Adventure Ideas&lt;/a&gt; on the &lt;a href=&quot;http://www.dandwiki.com&quot; rel=&quot;nofollow&quot;&gt;D&amp;D Wiki&lt;/a&gt;.  While the ones there are fairly fantasy-centric, you could easily adapt any number of them into another universe.  They might even spark something unique and exciting that you&#039;d like to explore instead!

If I were you, I&#039;d also ask if you can sit in on any sessions that your buddies are playing.  You don&#039;t necessarily have to play, though it would give you further insight as to how the game runs from the other side of the table.  It&#039;ll also help you understand what is expected of both players and the Dungeon/Game Master as well as rudimentary understanding of the system and rules being utilized.

Good luck!]]></description>
		<content:encoded><![CDATA[<p>GURPS?  We used to play a couple of those back in the day.  GURPS is fairly unique in that it provides universal tools and rules that can be utilized in a variety of different universes while giving the players the flexibility to customize the environment.  There are futuristic universes, fantasy-based ones, and basically anything you can imagine &#8212; including, as I recall, one alternate reality where the known world ended due to Y2K.</p>
<p>The first thing you&#8217;ll want is to determine what kind of setting you&#8217;d like to explore.  As noted, GURPS is fairly flexible and the rules can be applied to almost anything you can imagine.  Getting your hands on the player/dungeon master guides will help you get a firm grasp on what is expected of you and how you can mold everything into what you want.</p>
<p>The internet is a phenomenal resource when you&#8217;re looking for ideas.  I rather like the <a href="http://www.dandwiki.com/wiki/100_Adventure_Ideas_(3.5e_Other)" rel="nofollow">100 Adventure Ideas</a> on the <a href="http://www.dandwiki.com" rel="nofollow">D&amp;D Wiki</a>.  While the ones there are fairly fantasy-centric, you could easily adapt any number of them into another universe.  They might even spark something unique and exciting that you&#8217;d like to explore instead!</p>
<p>If I were you, I&#8217;d also ask if you can sit in on any sessions that your buddies are playing.  You don&#8217;t necessarily have to play, though it would give you further insight as to how the game runs from the other side of the table.  It&#8217;ll also help you understand what is expected of both players and the Dungeon/Game Master as well as rudimentary understanding of the system and rules being utilized.</p>
<p>Good luck!</p>
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