#0226 Back to the Inn

Discussion (26) ¬

  1. Tsamane

    I think they lack the attention for D..
    What was that??

  2. Adam

    Took me a second to realise what happened

  3. Zorlond

    Ok, three things…

    1) Did they all really roll that badly, or did he fudge the numbers?
    2) How the heck did their failing their check rolls set the inn on fire? :P
    3) Boo! You’re still dictating the game path. Bad GM! No cookie! : /

    • Eirik

      Oh! So that’s where my dice went! Last I saw, they were flying at high velocity to a random corner of the room, far far away.

      “Your dice fly?”
      “No, I flings ‘em.”

    • Skorpious

      1) DM’s discretion ftw!
      2) Danger can happen.
      3) To be fair, that *is* a GM’s job, at least to a point. If you truly are running a sandbox then next time you start are you going to not even describe where they are and just say “Ok what are you doing” ? I mean seriously, yes players have free will but it’s really no fun if you don’t have something for them to do in the game. While I admit he could learn a thing or two about luring players instead of strong-arming, the problem here is not necessarily all his fault (which is really the joke). These people just don’t want to play. So that leaves the REAL question- Will she ever get back into her guild if the game group does not shape up? dun dun DUUUUUUUUUUUUUN

      • Zorlond

        Yes, the GM should have material planned out, dungeons ready, and quests prepared, but the point is, he should hang out a few ‘hooks’ to get the players on the path towards his material (gold and xp is pretty reliable for bait), not simply tell them they’re going that way. And I think it’s less them not wanting to play and more them not wanting to play it -his-way-. It’s a good joke, but I get some extra giggles thinking I’m smacking upside the head with a rolled-up rule erratta sheet like a bad dog. ;)

    • wdwillis

      2) apparently someone rolled a 0

  4. Mosan

    He cheated…those dice don’t even have numbers on them.

    • Eirik

      Do you realize how hard it is to draw numbers on dice that small, in a comic panel that small? You’re talking like 1-2 pixels at the most! Inconceivable!

      Almost as hard as using the wax crayon to fill in the numbers one of those super-small 20-siders. Bleah!

  5. sankto

    hmm sanity roll? ok let see… *roll*

    uh. 1. I wonder what that mean.

    • Arkeia

      Well if you’re playing Call of Chtulhu congratulations you just managed to look at the unspeakble horror in the eyes and not become crazy :D

      • Harrowed

        Now all you have to do is not let it rend you in twain, or swallow you whole, or stomp on you, or use you for a sacrifice to Shub-niggroth…haha, you should have failed that roll man.

  6. axel

    multiple fail?

  7. Andrew

    When I DMed I found myself fudging the numbers, but it was always in the players’ favor because they were so spectacularly bad at working together that they couldn’t hit the broad side of a bugbear with a Masterworks bow.

    That group didn’t last long.

  8. josh

    Ok quick question some how my college buddies made me DM for our gerps game since i write stories for my creative writing class problem is I have never played gerps so any thoughts on how it works.

    • Eirik

      First thing ya do, is decide what type of game you want to run. Dungeon crawl? Pub crawl? Messenger for the King (or to the Alpha Centaurans, or for the Justice League, depending on which genre of gurps they are playing…)?

      Second, decide how you think the story will go and write it up. Then figure what can go wrong, and plot around it (even if the story goes horribly, horribly wrong because of it!).

      Then third, get your college buddies to explain the rules to you. What sort of things you have to roll dice for, and how that works. (I don’t remember enough, and a blog comment won’t do.)

      And only fourth, figure out how to get the story told with a minimum of chance and die rolling. Combat may be an exception to that rule, though. I have absolutely no idea how you go about making a combat “challenging but doable” in Gurps, nor yet what kind of fallout from a combat there is.

      Probably want to start with a few sample combats, or a one-evening adventure (“kill those cowardly kobolds”, or “rescue the inn patrons”) to test the waters.

    • Cynra

      GURPS? We used to play a couple of those back in the day. GURPS is fairly unique in that it provides universal tools and rules that can be utilized in a variety of different universes while giving the players the flexibility to customize the environment. There are futuristic universes, fantasy-based ones, and basically anything you can imagine — including, as I recall, one alternate reality where the known world ended due to Y2K.

      The first thing you’ll want is to determine what kind of setting you’d like to explore. As noted, GURPS is fairly flexible and the rules can be applied to almost anything you can imagine. Getting your hands on the player/dungeon master guides will help you get a firm grasp on what is expected of you and how you can mold everything into what you want.

      The internet is a phenomenal resource when you’re looking for ideas. I rather like the 100 Adventure Ideas on the D&D Wiki. While the ones there are fairly fantasy-centric, you could easily adapt any number of them into another universe. They might even spark something unique and exciting that you’d like to explore instead!

      If I were you, I’d also ask if you can sit in on any sessions that your buddies are playing. You don’t necessarily have to play, though it would give you further insight as to how the game runs from the other side of the table. It’ll also help you understand what is expected of both players and the Dungeon/Game Master as well as rudimentary understanding of the system and rules being utilized.

      Good luck!

    • Skorpious

      If you Search google for “gurps rules” it looks like the first link is a free download of GURPS Lite, a 32 page basic rule set for you. As a Dm it is fairly important you have at least a passing grasp of rules unless you all really plan to go diceless and free-style it. My understand of GURPS, as I have never played it, is that it’s appeal lies in a literally limitless number of settings and mods you can run. I’ve also heard a lot of the rules are somewhat convoluted and hard to figure because of the vast number of different settings a certain set of rules has to work for.
      Almost as important as the rules, though, is to know your players. The suggestion of trying some small tests is a very good one. Another thing to remember is that most players, especially new ones, will act a great deal as you would expect them to from their day-to-day personality. EG- If you have a friend who is an ardent rule follower or generous, they are likely to be easy to lure in with a noble quest. If they’re a party-er or drinker, ect You’re more likely to get them going with a good inn scenes and a lot of action(same goes for a lot of FPS players). Someone whom you know to be a bit shady at times might enjoy a bit of stealthy, high risk-high profit fun.
      In the end, learn to rely on your creativity. GMing is a really great outlet for storytelling. The Story and fun whould always trump rules. Hope these were good tips, good luck Dming!

  9. LadyThanatos

    I LOVE the last panel with Jerk-Face doing the classic “I’m just gonna rest my arm on the back of this seat” move and Kendra going, “Uhhh….”

    Poor Mike! On the other hand, they were obviously having fun at the inn. He should’ve passed the charisma checks, at least.

  10. LadyThanatos

    Testing avatar . . . testing, testing . . .

  11. Tarinae

    Normally I play 3.0 but recently did pathfinder and it seems like an option they may be playing with perception checks and things. Are they playing any particular edition?

    • Skorpious

      4.0 has perception and stealth, but not really CHA checks, though as a DM I could see calling for that instead of diplomacy considering their actions, and not really sure why they need to roll anything to buy and chug a beer.

  12. Skorpious

    Completely off topic- I think Patrick is the only guy I’ve ever seen with JUST a nose ring. Ever other guy I’ve seen with one has so much metal on their face the nose ring seems an afterthought. Go him for having subtle jewelry.

  13. Skiwolf7

    Mike should have let them have fun at the Inn. It’s easy enough to roleplay and it’s a sure bet the players will run out of money(he can always make them run out of it), which would make them more likely to go adventuring for more gold. Patience, Mike, patience.

  14. unknownloner

    how does one fail at searching for hot orc du- oh wait its cause they’re orcs

  15. taijavu

    Snacks are gone game over.. gotta love that.

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