Tut, tut… A good GM’s job is to act as the players’ view of the world, and mediator when conflict arises. He creates and maintains the NPCs and territories (be they town or dungeon). He always knows where the players are even when they don’t, and can come up with new material on the fly if need be. He’s the guy with all the answers.
He does not declare what the players must do in the world. That’s the player’s job. They want to go back to the inn? Let ‘em. Let them toss back a few beers and maybe get into a bar fight. A good GM can make it work just as much as a dungeon crawl. The point is to have fun, after all.
/agree
It may be that the type of roleplaying they want to do isn’t “hack and slash the baddies”, despite their earlier Candle Stealing and Fan of Knives ways. Maybe they get enough of that in WoW that they want something different out of face-to-face gaming.
Admittedly, sometimes that can mean the GM has to improvise, or simply say “I’m not prepared for that yet, how about we play a board game”.
I’m wondering if he’ll taunt them with “what would your toon in WoW do?”
True, I had a real great DM. He ran 2.5 and had all the books. I heard of one game where the players kept walking off-track and away from the plot that he worked so hard on, he had to keep inventing ways to get the players on track.
This is the fundamental problem I’ve had with every D&D campaign ever. Then again, I’m also the kind of person who just skips to the “Irish coffee in the ski lodge” part without seeing the need to actually bother with skiing first.
I kind of got the impression the bearded dwarf was the only player familiar with the game before they played, therefore I can forgive the railroading. If you throw a bunch of *new* player on a map and say “do something”, unless they are savants of the game they’re unlikely to have any idea what they *can* do, so sometimes it’s necessary to push a little. It is absolutely right though that a DMs job is to do all of those things, and if they do go back to the inn then that idea is very good. But something tells me that for comedic purposes (because this is a comic, not real life) he’s going to drag them through this dungeon like a bad DM and it will all be fun for everyone.
Two things come to mind:
1) From a card game:
Elan: Next, we go to the tavern.
Roy: Why? I need adventurers, not a drink. Well, not JUST a drink.
Elan: That’s where adventurers are hired, silly!
Roy: Why? It’s not like they’re looking for jobs on the wait staff.
Elan: I dunno, it’s just tradition.
2) Number One rule of dungeon crawls is always go left
After going back, I realized that I put the wrong quote. The real one I meant to put was:
“Come on, guys! I have an overwhelming urge to go to the nearest inn and meet a pair of strangers who will help us in our quest!”
“What, so soon after our two friends died?”
What is more fun is a halfling psionicist, though if built right they can be real chees. Though it’d be nice If he let Bink and Chloe. Maybe they should try to get in e action be sitting by the DM screen or on the table.
Hehe, this is a typical problem for DMs whose players insist on driving the train off-road and into the hills..
It often became a contest of stick and carrots trying to get the players to descend into the foul depths of the dungeon where ancient horrors lie awaiting to rip their spines out instead of (more wisely) relaxing on the beach in Aruba tossing magic missiles at the seagulls.
Im liking the bearded dwarf lady
Do we get booze at the inn!?
Roll the dice to see if we get drunk
i dont see why they cant go to the inn
Either way fro the looks of it , the DM cant stand the group for much longer
How long will Mike tolerate their goofiness???
To the whimpers of pain. I must destroy it besides an ooze is likely to the west rather not go that way.
Tut, tut… A good GM’s job is to act as the players’ view of the world, and mediator when conflict arises. He creates and maintains the NPCs and territories (be they town or dungeon). He always knows where the players are even when they don’t, and can come up with new material on the fly if need be. He’s the guy with all the answers.
He does not declare what the players must do in the world. That’s the player’s job. They want to go back to the inn? Let ‘em. Let them toss back a few beers and maybe get into a bar fight. A good GM can make it work just as much as a dungeon crawl. The point is to have fun, after all.
/agree
It may be that the type of roleplaying they want to do isn’t “hack and slash the baddies”, despite their earlier Candle Stealing and Fan of Knives ways. Maybe they get enough of that in WoW that they want something different out of face-to-face gaming.
Admittedly, sometimes that can mean the GM has to improvise, or simply say “I’m not prepared for that yet, how about we play a board game”.
I’m wondering if he’ll taunt them with “what would your toon in WoW do?”
… and are Bink and Chloe playing?
True, I had a real great DM. He ran 2.5 and had all the books. I heard of one game where the players kept walking off-track and away from the plot that he worked so hard on, he had to keep inventing ways to get the players on track.
A lady dwarf with a beard! I love it ahahah!
It is the way it should be and no other.
This is the fundamental problem I’ve had with every D&D campaign ever. Then again, I’m also the kind of person who just skips to the “Irish coffee in the ski lodge” part without seeing the need to actually bother with skiing first.
ah…one of THOSE DM’s….Artificial rails upon which fake choices are offered based on the DM’s script….
lol i think there missing the point of D&D
I kind of got the impression the bearded dwarf was the only player familiar with the game before they played, therefore I can forgive the railroading. If you throw a bunch of *new* player on a map and say “do something”, unless they are savants of the game they’re unlikely to have any idea what they *can* do, so sometimes it’s necessary to push a little. It is absolutely right though that a DMs job is to do all of those things, and if they do go back to the inn then that idea is very good. But something tells me that for comedic purposes (because this is a comic, not real life) he’s going to drag them through this dungeon like a bad DM and it will all be fun for everyone.
WAIT! STOP! They’re missing a cleric! Or does the white bodice mean the half-orc is a cleric?
Two things come to mind:
1) From a card game:
Elan: Next, we go to the tavern.
Roy: Why? I need adventurers, not a drink. Well, not JUST a drink.
Elan: That’s where adventurers are hired, silly!
Roy: Why? It’s not like they’re looking for jobs on the wait staff.
Elan: I dunno, it’s just tradition.
2) Number One rule of dungeon crawls is always go left
that better not be from an OOTS book…..
After going back, I realized that I put the wrong quote. The real one I meant to put was:
“Come on, guys! I have an overwhelming urge to go to the nearest inn and meet a pair of strangers who will help us in our quest!”
“What, so soon after our two friends died?”
It is for a card game called Warlord CCG
Halfling Rogues ftw.
Really love seeing everyone drawn as there characters. It looks really cool. Are you planning to do more of these?
What is more fun is a halfling psionicist, though if built right they can be real chees. Though it’d be nice If he let Bink and Chloe. Maybe they should try to get in e action be sitting by the DM screen or on the table.
There is an earthquake and the tunnel behind you closes. Problem solved.
is it just me or does the dwarf have a tail in panel 2?
I love mikes Dungeon master costume from the cartoons.
go wessstttt
Hehe, this is a typical problem for DMs whose players insist on driving the train off-road and into the hills..
It often became a contest of stick and carrots trying to get the players to descend into the foul depths of the dungeon where ancient horrors lie awaiting to rip their spines out instead of (more wisely) relaxing on the beach in Aruba tossing magic missiles at the seagulls.